Friday, June 19, 2015

Cellular Automata - Procedural Dungeon Generation

After a lot of issues, I finally got this to work, the results are still not exactly what I want, but for that I'll have to do some more tweaking.

These are the current results:



Sunday, June 14, 2015

Thursday, June 4, 2015

Turn Based Prototype + Character Customization


So basically it's tile locked and you move one tile at a time.

And here is the character customization screen:



I am planning on making an adventure game and the only thing I am sure of now is that it'll be BIG =)